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Re: <eyebeam><blast> The Politics of New Technologies
In response to Coco Fusco's statement concerning the politics of new
technologies, I submit the following quotation from a paper by Kevin
Robins:
The idea of the virtual city is inimical to real (yes)
urbanity, which must surely be about embodied and situated
presence, proximity, contact - what the street has come to
stand for. There is nothing significantly innovative in what
simply extends the powers of ordering and rationnalisation.
we should consider Richard Sennett's argument, developed
most recently in Flesh and Stone, that modern planning
and modern technologies have conspired 'to free the body
from resistance...weakening the sense of tactile reality and
pacifying the body'; they have achieved a 'disconnection
from space' and a 'desensitis[ation] in space.' there has been
a progressive withdrawal from the urban scene, Sennett
argues, a loss of contact with urban culture, an evasion of
encounter with the others in the city - it amounts to a
fundamental disavowal of urban reality. 'The geography of
the modern city, 'says Sennett, ' like modern technology,
brings to the fore deepseated problems in Western
civilisation in imagining spaces for the human body which
might make human bodies aware of one another'. The idea
of the virtual city is anti-urban in this sense. Paul Virilio
thinks of it in terms of 'loss of the other, the decline of
physical presence in favour of an immaterial, phantom
presence.' At the same time, he observes, that it has become
possible to relate to those at a distance (and who can be
switched off at will), there is also a disengagement from the
disturbing, and demanding reality of those whose existence
is immediate (and who can't be switched off). The
possibilities of tele-presence and virtual connection may be
indissociable from the destruction of what the city means
(or has meant). ' And in losing the city,' Virilio concludes
'we have lost everything'.
What is fundamental to urbanity, I reiterate, is embodied
presence and encounter. It is a question of both the
individual body and the collective body of the city. In
considering this question of the body in, and the body of,
the city, we confront that of implication and engagement in
the city's difficult reality. While the technoculture values
the comfort and security that can be achieved through
virtual activities, I want to put a value on exposure and its
discomforts. Consider Sennett's important argument -
incomprehensible within the technocultural worldview -
about the need for the urban body to be aroused by
disturbance. 'For without a disturbed sense of ourselves,'
he maintains,' what will prompt most of us...to turn
outwards toward each other, to experience the Other?' The
experience of pain is integral to urban living:' it disorients
and makes incomplete the self, defeats the desire for
coherence; the body accepting pain is ready to become a
civic body, sensible to the pain of another person, pains
present on the street...' Pain is an inalienable aspect of
urban experience, precisely because conflict and antagonism
are constitutive of urban culture. The crisis of
contemporary urbanity is a crisis in dealing with this
reality (allied with the fantasy of disavowing it through
technological means). What is fundamentally at issue, as
Joel Roman argues is 'a crisis in our representation of
social conflict'; it is the growing inability to imagine the
city as a 'structured conflictual space.' In this context, the
virtual city project may be seen as deepening the crisis,
rather than contributing to its solution. Why can they only
make the assumption that new technologies solve problems?
Kevin Robins "Global cities: real-time....and Byzantine" in
City:Information, identity and the city London 1996
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